KSU Projects
These are projects made during my undergraduate degree at Kennesaw State University. In my undergrad, I was taught how to design and code games in Unity with C#. Some game classes had specific requirements that needed to be met, but all still allowed for any game concepts.
The projects are ordered from most recent to least recent, with the exception of my Studio I project, which is listed first. All of the games below are solo projects.
My Studio II project is Farm.io, which can be found here.
Sweet Escape
Sweet Escape is a puzzle game where Hansel and Gretel try to escape from an evil witch's house. They must solve puzzles in each room they progress to, and they unknowingly help each other each time they solve one. Can Hansel and Gretel make their sweet escape?
I made this game for my Studio I class. This class enforced making a full game in a single semester with three levels and creative gameplay.
Duration: August 2019 - December 2019
Game Engine: Unity 3D
Dangerous Floors
Dangerous Floors is a horror game about four friends who find themselves trapped in the house of a "friend" of theirs. There are enlarged and mythical monsters guarding the keys that the friends need to escape. How many will make it out alive?
I made this game for my Computer Graphics & Multimedia class. I focused on the visual aspects of this game more for this class, adding shaders to objects the player can interact with and creating UI to show the status of the characters.
Duration: February 2020 - May 2020
Game Engine: Unity 3D
Hop Through
Hop Through is a mobile game about a rabbit named Moon tasked with saving his colony by finding carrots for his fellow rabbits. Tigers guard the carrots, but they can be lead away from the vegetables, as the beasts only care about catching Moon. Trick the tigers into falling down holes to safely get your carrots and return to your colony as a hero!
I made this game for my Mobile & Casual Game Development class, so I ensured all the controls were touch-friendly for the mobile aspect, and I made enemy movement depend on the player’s actions for the casual aspect so the player does not feel rushed in their gameplay.
Duration: October 2019 - December 2019
Game Engine: Unity 3D
Gadget Thief
Gadget Thief is a mobile game that has you play as an inventor who powers his creations with gems. After creating his latest weapon, the freeze ray, he discovers it has very few uses, and each gem he acquires boosts the freeze ray's strength. Help this gadget thief outsmart guards with his equipment and procure all three gems!
I made this game for my Mobile & Casual Game Development class, so I ensured all the controls were touch-friendly and each level was very short.
Duration: August 2019 - October 2019
Game Engine: Unity 2D
Guiding Star
Guiding Star is a small game about three lions who are under attack from a group of humans. Guide Star, Comet, and Meteor to victory! Inspired by the mechanics of Fire Emblem.
This game was made for my Digital Media and Interaction class, where I learned to use a Bezier curve in the gameplay, and I used Unity’s shader graph to create the shifting flame shader.
Duration: March 2019 - May 2019
Game Engine: Unity 3D
Sacred Space
For my Honors Architecture class, everyone had to make their own sacred space, so I chose to make mine in Unity. While this cannot be considered a game, I felt this project was important to include, as this shows my passion for expression through game design.
Duration: April 2019
Game Engine: Unity 3D