Monstralia: A Healthy Life For Your Little Monster™, uses colorful, beautifully drawn illustrations and well-designed, age appropriate minigames to teach young children between the ages of 3-6 years of age about how their bodies work and the foods and fitness habits needed for good health. The game has clear learning objectives that derive from the goals and objectives found in HealthStart’s Health Education For Youngsters! (HEY!) Curriculum.

Monstralia is the copyright of HealthStart Foundation.

Note: My NDA with HealthStart Foundation allows me to share me work with potential employers. Example videos of the levels I worked on are below.

My Contributions (Gameplay Programming)

  • Gameplay programming

    • Lake Diver in Pumping Paradise (Heart section)

      • Designed fish and chest placement for levels 2 and 3

      • Equated UI progress meter to character depth

      • Created ending cutscene for success

    • Listening Game in Mainframe Mountain (Bones section)

      • Programmed tutorial with UI monster hand to demonstrate how to play

      • Randomized obstacles, wrong item options, and item UI placements

      • Animated characters with provided sprite sheet and ensured characters interacted with obstacles as intended

    • Review Games in Pumping Paradise and Mainframe Mountain

      • One distinct gameplay feature per review game

  • Created minigames based on given design documentation

  • Controlled the camera with Cinemachine

  • Configured animations from sprite sheets

  • Used coroutines to run multilayered game actions

Duration: September 2021 - December 2021

Game Engine: Unity 2D

 
 
 
 

Lake Diver has the player guide the monster in the lake to find treasure at the bottom of it. Air bubbles replenish the player’s air and add to their time and fish can send the monster upwards if they run into one.

 

Listening Game has the player listen to the needs of the monster as they attempt to climb Mainframe Mountain. The player must pick the correct item after hearing what the monster needs.

 

Review games are displayed after a minigame is completed. They are meant to be bite-sized games that check on the player’s learning. Pumping Paradise review games focus on patience and the heart.

 

Mainframe Mountain review games focus on bones and good foods for them.

 
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